AI Insights · Timothy · October 2021
Top 5 First Person Games on Android in Chile: Q3 2021 Performance
Discover the performance trends of the top 5 first person games on Android in Chile during Q3 2021, including metrics on weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 first person games on the Android platform in Chile exhibited diverse performance trends. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular games.
Call of Duty: Mobile Season 8 had a consistent revenue stream, peaking at around $31.7K in late June and stabilizing around $26K to $27K for the rest of the quarter. Downloads fluctuated, starting at 11.6K in late June, dipping to 9.3K at the end of August, and rising again to 13K by the end of September. Active users saw a slight decline, from 239K in late June to 213K by the end of September.
Minecraft experienced steady revenue, averaging around $13K to $14K weekly. Downloads showed a gradual increase, starting at 119 and reaching 243 by the end of September. Active users also saw a steady rise, from 12.8K in late June to 14.4K by the end of September.
Chapters: Interactive Stories had varied revenue, peaking at about $7.9K in late June and maintaining around $6.6K to $7.7K through the quarter. Downloads spiked mid-quarter, reaching 3.7K in late August, then dropped to 2.6K by the end of September. Active users grew from 11.1K in late June to a peak of 16.1K in late August, before settling at 14.1K by the end of September.
Sniper 3D:Gun Shooting Games saw revenue fluctuations, starting at $5.3K in late June, with a low of $3.3K in late August, and ending at $5.6K in late September. Downloads peaked early at 18.6K, dropped to around 12.7K mid-quarter, and ended at 10.5K. Active users decreased from 109K in late June to 79K by the end of September.
Cooking Madness: A Chef's Game showed a steady revenue increase, starting at $2.5K in late June and reaching $4.1K by late July, then stabilizing around $3K. Downloads peaked at 7.9K in mid-July and gradually decreased to 3.5K by the end of September. Active users saw a rise from 32.7K in late June to a peak of 42.3K in mid-July, then settled at 32.9K by the end of September.
For more comprehensive insights and detailed data, visit Sensor Tower.